Supporting Design Thinking Through a Game-Based Pedagogy in Entrepreneurship Education

Authors

  • Wilian Gatti Junior University of Calgary
  • Emily Marasco University of Calgary
  • Beaumie Kim University of Calgary
  • Laleh Behjat University of Calgary

DOI:

https://doi.org/10.55016/ojs/pplt.v4Y2020.68763

Abstract

Design thinking is an important concept presented in entrepreneurship education. However, the cognitive aspect of design thinking has been neglected by business teaching and learning practices. The aim of this paper is to present a game-based pedagogy to support the cognitive aspect of design thinking and to promote this approach as an alternative to predictive and adaptive pedagogies that are still dominant in entrepreneurial learning. To disseminate our pedagogical approach, we designed and presented experiential learning activities in a workshop format. In this workshop, the participants took part in ludic tasks such as gameplay and board game design to enhance their comprehension about entrepreneurship through design thinking.

Author Biographies

  • Wilian Gatti Junior, University of Calgary

    PhD Candidate

    Learning Sciences

    Werklund School of Education

  • Emily Marasco, University of Calgary

    Program Evaluation and Planning Specialist

    Dean’s Office

    Schulich School of Engineering

  • Beaumie Kim, University of Calgary

    Associate Professor

    Learning Sciences

    Werklund School of Education

  • Laleh Behjat, University of Calgary

    Associate Professor

    Department of Electrical and Computer Engineering

    Schulich School of Engineering

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Published

2020-02-24

Issue

Section

Design Thinking and Experiential Learning